LEARN COMPLETE PYTHON IN 24 HOURS
🟦 Advanced Python – Table of Contents
🔹 1. Python Intermediate Recap & Advanced Setup
1.1 Quick Review: Lists, Dicts, Functions, Modules
1.2 Virtual Environments & pip (venv, requirements.txt)
1.3 Code Formatting & Linting (Black, Flake8, isort)
1.4 Type Hints & Static Typing (typing module, mypy)
1.5 Debugging Techniques (pdb, logging, VS Code debugger)
🔹 2. Object-Oriented Programming (OOP) in Depth
2.1 Classes & Objects – Advanced Features
2.2 init, self, str, repr
2.3 Inheritance & super()
2.4 Method Overriding & Polymorphism
2.5 Encapsulation: Private & Protected Members
2.6 Properties (@property, @setter, @deleter)
2.7 Class Methods, Static Methods, @classmethod, @staticmethod
2.8 Multiple Inheritance & Method Resolution Order (MRO)
2.9 Abstract Base Classes (abc module)
2.10 Composition vs Inheritance
🔹 3. Advanced Data Structures & Collections
3.1 collections module: namedtuple, deque, Counter, defaultdict, OrderedDict
3.2 dataclasses (Python 3.7+)
3.3 Heapq – Priority Queues
3.4 Bisect – Binary Search & Insertion
🔹 4. Functional Programming Tools
4.1 Lambda Functions
4.2 map(), filter(), reduce()
4.3 List, Dict & Set Comprehensions
4.4 Generator Expressions
4.5 Generators & yield
4.6 Generator Functions
4.7 yield from
4.8 itertools module
🔹 5. Decorators & Higher-Order Functions
5.1 What are Decorators?
5.2 Writing Simple Decorators
5.3 Decorators with Arguments
5.4 @property, @classmethod, @staticmethod
5.5 @lru_cache (functools)
5.6 Chaining Decorators
5.7 Class Decorators
🔹 6. Context Managers & with Statement
6.1 Understanding Context Managers
6.2 Custom Context Managers (enter, exit)
6.3 @contextmanager
6.4 Common Use Cases
🔹 7. Exception Handling – Advanced
7.1 try-except-else-finally
7.2 Raising Custom Exceptions
7.3 Custom Exception Classes
7.4 Exception Chaining
7.5 Logging vs print()
🔹 8. File Handling & Data Formats
8.1 Reading/Writing Files
8.2 with Statement Best Practices
8.3 CSV – csv module
8.4 JSON – json module
8.5 Pickle
8.6 Large Files Handling
🔹 9. Concurrency & Parallelism
9.1 Threading vs Multiprocessing vs Asyncio
9.2 threading module
9.3 multiprocessing
9.4 asyncio – Async/Await
9.5 aiohttp
9.6 GIL & Use Cases
🔹 10. Mtaclasses & Advanced OOP
10.1 What are Metaclasses?
10.2 type() as Metaclass
10.3 Custom Metaclasses
10.4 new vs init
10.5 Use Cases
🔹 11. Design Patterns in Python
11.1 Singleton, Factory, Abstract Factory
11.2 Observer, Strategy, Decorator Pattern
11.3 Pythonic Alternatives
🔹 12. Performance Optimization
12.1 Time & Space Complexity
12.2 Profiling (cProfile, timeit)
12.3 Efficient Data Structures
12.4 Caching & Memoization
12.5 NumPy & Pandas
🔹 13. Testing in Python
13.1 unittest vs pytest
13.2 Unit Testing
13.3 Mocking
13.4 TDD Basics
🔹 14. Popular Libraries & Tools
14.1 requests
14.2 BeautifulSoup & Scrapy
14.3 pandas & NumPy
14.4 Flask / FastAPI
14.5 SQLAlchemy / Django ORM
🔹 15. Mini Advanced Projects & Best Practices
15.1 CLI Tool (argparse / click)
15.2 Async Web Scraper
15.3 Decorator-based Logger
15.4 Thread-Safe Counter
15.5 Data Pipeline
15.6 PEP 8, PEP 257, Git Workflow
2. Object-Oriented Programming (OOP) in Depth
OOP lets you model real-world entities as objects with data (attributes) and behavior (methods). Python’s OOP is flexible, powerful, and very “Pythonic”.
2.1 Classes & Objects – Advanced Features
Class → Blueprint Object → Instance of the class
Basic syntax (recap + advanced)
Python
class Person: # Class attribute (shared by all instances) species = "Homo sapiens" def init(self, name, age): # Instance attributes self.name = name self.age = age def introduce(self): return f"Hi, I'm {self.name}, {self.age} years old." # Creating objects (instances) p1 = Person("Anshuman", 25) p2 = Person("Rahul", 24) print(p1.introduce()) # Hi, I'm Anshuman, 25 years old. print(p1.species) # Homo sapiens print(p2.species) # Homo sapiens (shared)
Advanced features already in use:
self → reference to the current instance
Class attributes vs instance attributes
Methods are functions attached to the class
2.2 init, self, str, repr
Special (magic/dunder) methods:
init → constructor (called when object is created)
self → explicit reference to instance (Python passes it automatically)
str → human-readable string (used by print()) repr → unambiguous, developer-friendly string (used in REPL/debugger)
Python
class Book: def init(self, title, author, year): self.title = title self.author = author self.year = year def str(self): return f"{self.title} by {self.author} ({self.year})" def repr(self): return f"Book(title='{self.title}', author='{self.author}', year={self.year})" b = Book("Python Mastery", "Anshuman", 2026) print(b) # Python Mastery by Anshuman (2026) ← str print(repr(b)) # Book(title='Python Mastery', author='Anshuman', year=2026)
Tip: Always implement both — str for users, repr for debugging.
2.3 Inheritance & super()
Inheritance lets a child class reuse code from a parent class.
Python
class Employee: def init(self, name, salary): self.name = name self.salary = salary def work(self): return f"{self.name} is working." class Developer(Employee): def init(self, name, salary, language): # super() calls parent's init super().__init__(name, salary) self.language = language def work(self): return f"{self.name} is coding in {self.language}." dev = Developer("Anshuman", 120000, "Python") print(dev.work()) # Anshuman is coding in Python. print(dev.salary) # 120000 (inherited)
super() is better than hardcoding parent class name — supports multiple inheritance.
2.4 Method Overriding & Polymorphism
Overriding → Child redefines parent method Polymorphism → Same method name, different behavior
Python
class Animal: def speak(self): return "Some sound..." class Dog(Animal): def speak(self): return "Woof!" class Cat(Animal): def speak(self): return "Meow!" animals = [Dog(), Cat(), Animal()] for animal in animals: print(animal.speak()) # Woof! / Meow! / Some sound...
Duck typing in Python: "If it walks like a duck and quacks like a duck, it’s a duck."
2.5 Encapsulation: Private & Protected Members
Python uses naming conventions (no strict private):
singleunderscore → protected (by convention, don’t access directly)
__double_underscore → name mangling (pseudo-private)
Python
class BankAccount: def init(self, owner, balance=0): self.owner = owner self._balance = balance # protected self.__secret_pin = 1234 # name mangled def deposit(self, amount): if amount > 0: self._balance += amount def get_balance(self): return self._balance acc = BankAccount("Anshuman", 10000) print(acc._balance) # 10000 (works but discouraged) # print(acc.__secret_pin) # AttributeError print(acc._BankAccount__secret_pin) # 1234 (name mangled)
Best practice: Use _ for "don't touch this" and properties for controlled access.
2.6 Properties (@property, @setter, @deleter)
Make attributes look like variables but control access.
Python
class Circle: def init(self, radius): self._radius = radius @property def radius(self): return self._radius @radius.setter def radius(self, value): if value < 0: raise ValueError("Radius cannot be negative") self._radius = value @property def area(self): return 3.14159 self._radius * 2 @area.deleter def area(self): print("Area cache cleared (if any)") c = Circle(5) print(c.radius) # 5 ← looks like attribute print(c.area) # 78.53975 ← computed property c.radius = 10 # setter called # c.radius = -3 # ValueError del c.area # deleter called
Benefits: Validation, computed values, lazy evaluation, clean API.
2.7 Class Methods, Static Methods, @classmethod, @staticmethod
@classmethod → receives class (cls) instead of instance (self)
@staticmethod → no self or cls — regular function in class namespace
Python
class Employee: raise_amount = 1.10 # class attribute def init(self, name, salary): self.name = name self.salary = salary @classmethod def set_raise_amount(cls, amount): cls.raise_amount = amount @staticmethod def is_workday(day): # Monday=0 ... Sunday=6 return day.weekday() < 5 def apply_raise(self): self.salary *= Employee.raise_amount Employee.set_raise_amount(1.15) # class method import datetime today = datetime.date(2026, 3, 5) # Thursday print(Employee.is_workday(today)) # True
Use @classmethod for alternative constructors, factory methods. Use @staticmethod for utility functions related to class.
2.8 Multiple Inheritance & Method Resolution Order (MRO)
Python supports multiple inheritance.
Python
class A: def show(self): print("A") class B(A): def show(self): print("B") class C(A): def show(self): print("C") class D(B, C): pass d = D() d.show() # B print(D.mro()) # [<class '__main__.D'>, <class '__main__.B'>, <class '__main__.C'>, <class '__main__.A'>, ...]
MRO (Method Resolution Order) → C3 linearization Use ClassName.mro() or ClassName.__mro__ to see order.
super() in multiple inheritance works beautifully with MRO.
2.9 Abstract Base Classes (abc module)
Force subclasses to implement methods.
Python
from abc import ABC, abstractmethod class Shape(ABC): @abstractmethod def area(self): pass @abstractmethod def perimeter(self): pass class Rectangle(Shape): def init(self, length, width): self.length = length self.width = width def area(self): return self.length self.width def perimeter(self): return 2 (self.length + self.width) # s = Shape() # TypeError: Can't instantiate abstract class r = Rectangle(10, 5) print(r.area()) # 50
Use when: Defining interfaces or templates that must be followed.
2.10 Composition vs Inheritance – When to Use What
Inheritance ("is-a" relationship) → Dog is a Animal
Composition ("has-a" relationship) → Car has a Engine
Python
# Inheritance (is-a) class Car(Vehicle): ... # Composition (has-a) – usually preferred class Car: def init(self): self.engine = Engine() self.wheels = [Wheel() for _ in range(4)] def start(self): self.engine.start()
Rule of thumb (2026 best practice):
Prefer composition over inheritance (composition gives more flexibility)
Use inheritance only when there is a clear is-a relationship and you want to reuse behavior
"Favor composition over inheritance" – Gang of Four Design Patterns
Mini Project – Bank System (OOP in action)
Python
from abc import ABC, abstractmethod class Account(ABC): def init(self, account_number, balance=0): self.account_number = account_number self._balance = balance @property def balance(self): return self._balance @abstractmethod def withdraw(self, amount): pass def deposit(self, amount): if amount > 0: self._balance += amount return True return False class SavingsAccount(Account): INTEREST_RATE = 0.04 def withdraw(self, amount): if amount <= self._balance: self._balance -= amount return True return False def add_interest(self): self._balance += self._balance * SavingsAccount.INTEREST_RATE
This completes the full OOP in Depth section — now you can build clean, scalable, professional object-oriented systems!!
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